Mindplay Puzzle should not be seen only as an application for parents, special educators, therapists, and institutions.
If the core problem is communication for children on the autism spectrum, then the child must not be only the person around whom adults exchange information. The child must be an active user of the system.
This is an important change in product positioning.
Mindplay Puzzle should help the child express more easily what they want, feel, reject, ask for, or cannot explain verbally. Only after that does the platform gain its full value for parents and professionals, because it does not give them only better records — it gives them better insight into the child.
The problem is not only adult coordination
In the support system for children on the autism spectrum, there are often several adult participants: parents, special educators, therapists, schools, centers, and institutions.
All of them have an important role. But if we look at the product only through their needs, we can easily end up with a platform that records information about the child, but does not do enough to help the child communicate.
That is the difference between a tracking system and a support system.
A tracking system asks: what have adults recorded about the child?
A support system asks: what is the child trying to say?
Mindplay Puzzle should begin with the second question.
The child as an active user
For many children on the autism spectrum, communication is not simple. Some children do not have functional speech. Some use a limited vocabulary. Some know what they want but cannot easily express it. Some are able to communicate, but in moments of stress, changes in routine, or sensory overload, they withdraw or react through behavior.
That is why a digital product must offer a simple and visual way of expression.
The child can show:
I want that, I don’t want this, it hurts, I am tired, I am happy, I am angry, I need a break, I want more, I am finished, I don’t understand.
These are not “small” features. They are basic communication bridges.
If the child can show a need or emotion more clearly, the parent and the professional can understand the situation faster. They rely less on assumptions and more on a signal that comes from the child.

The role of parents and professionals remains essential
This positioning does not reduce the role of parents and professionals. On the contrary, it makes their role even more important.
The parent still sees daily reactions, routines, and challenges. The special educator and therapist still guide the professional work. The institution still provides the framework of support.
But now they are not working only around the child. They are working with signals that the child can express more directly.
That is the key difference.
Mindplay Puzzle should not replace professional work. It should not pretend to be therapy. It should not promise a diagnosis or a medical solution.
Its value lies in making communication clearer, everyday work more structured, and progress more visible.
Why the roundtable matters
The internal roundtable between special educators and developers was important because it brought together two perspectives.
Special educators understand developmental needs, behavior, communication barriers, and real-life situations in working with children.
Developers understand how these problems can be translated into simple flows, screens, data, rules, and user experience.
When these two areas of knowledge come together, the product is not created as a generic application. It becomes a tool that tries to respond to a real problem: how to help the child be better understood.
That is why the conclusion of the roundtable matters: Mindplay Puzzle must have a child-facing layer, not only an adult-facing panel.
How this changes the MVP
The earlier MVP could have been defined through three flows: daily activities, parent–therapist communication, and progress tracking.
Now the MVP should include four flows:
- Visual communication for the child
A simple interface using images, symbols, emotions, needs, and choices. - Daily activities
Structure for routines, tasks, and everyday activities. - Parent–professional communication
Exchange of information, comments, and recommendations between the adults supporting the child. - Progress tracking
Records of reactions, activities, frequency, and changes over time.
This change is important because the child-facing part becomes a source of signals. Parents and professionals no longer track only what they enter themselves, but also what the child chooses, repeats, rejects, or shows.
From an application to a communication bridge
If Mindplay Puzzle remains only an organization tool, its value is useful but limited.
If it becomes a communication bridge between the child and the people who support them, its value becomes much greater.
Then the platform does not only answer the question, “How can parents and therapists collaborate better?” It also answers the question, “How can the child participate more easily in that collaboration?”
That is the essence of the product.
Mindplay Puzzle is not just a system for recording activities. It is not just a progress diary. It is not just a chat between adults.
Mindplay Puzzle should be a space where the child can say more easily: I want this, this bothers me, this is how I feel, this is what I need.
The most important change in the positioning of the Mindplay Puzzle project is simple: the child should be at the center of the product as an active user.
Parents, special educators, therapists, and institutions remain a key part of the system, but the platform must not be built only for them. Its greatest value emerges when it helps the child communicate with them more easily.
That is why Mindplay Puzzle should begin with the child’s voice.
Starting from the essential question:
How can the child be better understood?


